Red Slime

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Red Slimes are a variant of slimes that leave Red Goo upon landing. Walking on their goo is slower than on clear ground. They appear in Arcade Mode as regular enemies in Battle Rooms, and are also summoned by Furious Giga Slime.

They are available in Story Mode after beating the Furious Giga Slime during the quest One Measly Slime.

Behavior

Game Mode Differences

In Arcade Mode, Red Slimes have 50% HP, and have slightly reduced damage.

Movement

Red Slimes move to the nearest player by jumping towards them, and attack if they line up with their target axis-wise.

Elite Red Slimes jump much farther. This frequently causes them to overshoot their target, and make their movements seem erratic.

Lunge

When a Red Slime is near the player, it will reel back and lunge, dealing ATK damage if it hits. This attack can be shielded, and Perfect Guarding it knocks back the Slime and slightly increases the time before it can act again.

Slime

Red slimes will spawn Red Goo on the ground where it lands, and lasts for 7 seconds (7.5 if the slime is Elite).

While in Red Goo, players are slowed down by 40%. If the Red Goo was spawned by an Elite, players are slowed down by 87% + 2% * Difficulty Level. For Normal, this results in 87% movement slow, and for Hard - 93%.

If the player has the Red Slime Card, this slow is reduced by 30% of its value.

Tips

  • Red Slimes can be interrupted repeatedly with attacks and are extremely frail. As long as you don't let them flank you, you can deal with them easily
  • Red Slimes need to complete their jumps to spawn Red Goo. You can prevent this by attacking them before they land, as this will stop them in place without any Goo spawning
  • If you're stuck in Goo, you can use Blink to teleport to safety
  • Dodging Strike is unaffected by the Goo's slowing effect. You can also use it to escape the Goo if needed
  • The Red Slime card effect is very effective against their own goo