Pins
Pins are unique items that can be found during Arcade Mode. They grant special abilities to the character, and up to 4 of them can be equipped at any time.
Obtaining
Pins can be obtained in three ways:
- Defeating a Boss Room
- Succeeding at a Challenge Room
- Defeating a Pin Lood before it flies away in Normal Rooms
Pins will only drop once per run; once dropped, that particular Pin will not appear for the rest of the run.
Upon meeting the Traveller, they will drop a Pin for the player. This can only happen once per save file, as afterwards the Traveller will be found in Arcadia from then on.
Mechanics
Upon picking up a Pin, it can be equipped in any free Pin slot, swapped with any Pins that are not Sticky, or disposed of (if the player deems it unwanted or doesn't have any free slots left).
Some Pins are Sticky, meaning that they will be locked into their Pin slot once equipped. In most cases, this means that their effects become permanent, and the Pin will be unable to be swapped out, or discarded for the remainder of the run. Some exceptions to this rule are Pins that break (lose their effect upon activating, effectively rendering the Pin slot useless), or vanish (get discarded upon activating, allowing new Pins to be inserted afterwards).
Sticky Pins only become locked in once equipped; they can be picked up and discarded as long as they're not inserted in a slot.
If you have the Traveller available in Arcadia, encountered Pins will be recorded in their collection. It's only necessary to see the Pin to unlock its collection entry, meaning that you can discard unwanted Pins and still unlock their details in the log.
List of Pins
Note: sorting the table by the Icon will sort in Symbol -> Shape -> Color order.
Hybrid ATK is calculated as 50% of ATK + MATK. 50% of your Hybrid Damage would be 25% of your ATK and MATK combined.
Non-Offensive skills include Cloud Strike, Berserker Style, Shadow Clone and Frosty Friend.
Potion Pins will only appear if the Alchemist has been unlocked.
List of Pins | ||||
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Log Order | Icon | Categories | Description | |
1 | Skill Casts | All skills also fire an Arrow
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2 | Arrow Shot | Arrows now cast Ice Nova on hit
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3 | Arrow Shot | Arrows now cast Meteor on hit
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4 | Arrow Shot | Arrows now cast Spirit Slash on hit
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5 | Room Reward | Get bonus Arrows after beating a battle room
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6 | Arrow Shot | Firing an Arrow increases the damage of your next Basic Attack
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7 | Arrow Shot | Arrow damage fill Reaper's Blade incredibly fast
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8 | Skill Casts | The first Skill you use each Room will be guaranteed to Critically Strike | ||
9 | Skill Casts | After using 4 Skills, the next will deal increased damage (count resets each room)
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10 | Skill Casts | Every third Skill is guaranteed to Critically Strike (count resets each room) | ||
11 | Skill Casts | Using Skills increases ASPD and CSPD based on Charge Level
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12 | Summon Helper | Summons a Fae that shoots fireballs for you
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13 | Enemies | In Normal Rooms, a random Enemy starts the fight with Reaper's Blade | ||
14 | Summon Helper | Get a free Shadow Clone! | ||
15 | Basic Attacks | After landing 5 Basic Attacks, a free Spirit Slash will be cast
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16 | Basic Attacks | Successful Basic Attacks add Archery Charges, consumed by using the Bow
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17 | Basic Attacks | Basic Attacks and Wand Projectiles add Power Charges, each increasing Damage of your next Skill
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18 | Guarding | The first Perfect Guard each Room slightly increases MaxHP
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19 | Guarding | Perfect Guards cast Reaper's Blade on your Attacker | ||
20 | Critical Hits | Critical Hits spawn Thunder Orbs (Has a short cooldown)
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21 | Other | All weapons fire Wand Projectiles | ||
22 | Basic Attacks | Basic Attacks increase the damage of your Critical Hits (resets each room)
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23 | Basic Attacks | Basic Attacks increases ASPD and CSPD (resets each room)
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24 | Room Reward | Getting S-rank in a Battle Room restores HP
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25 | Summon Helper | Spawns a Rotating Fan at a Far Distance
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26 | Summon Helper | Spawns a Rotating Fan at a Close Distance
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27 | Enemies | A random enemy each Battle Room will start the battle in Stasis
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28 | Shield Break | When your shield breaks, it will cast a powerful Ice Nova
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29 | Shield Break | Your shield recovers much faster if broken
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30 | Permanent Gain | Permanently gain more and more ATK every time you beat a Battle Room
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31 | Permanent Gain | Permanently gain more and more MATK every time you beat a Battle Room
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32 | Permanent Gain | Gain a little MaxHP every time you beat a Battle Room
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33 | Permanent Gain | Gain a little MaxEP every time you beat a Battle Room
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34 | Other | Skills that reserve EP now block only half their normal amount | ||
35 | Other | Offensive Skills now cost double EP, but also deal double Damage | ||
36 | Basic Attacks | Basic Attacks gather power on hit, unleashed all at once upon raising your Shield
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37 | Buffs | Enhancement Utility Buffs cast on you have double Duration | ||
38 | Potions | Potion Effects last twice as long | ||
39 | Guarding | Taking Shield Damage charges it, with increased effect on Perfect Guard. Detonates on Shield Break
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40 | Temporary Gain | Buff ATK and MATK based on your Gold (Refreshes Every Room)
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41 | Temporary Gain | Buff ASPD and CSPD based on your gold (Refreshes Every Room)
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42 | Blink | Blinking leaves a Bomb at the Origin Spot
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43 | Blink | Blinking casts an Ice Nova at the Target Spot - Damage scales with 'Blink Lag'
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44 | Basic Attacks | Basic Attacks gather power on hit, unleashed as a Spirit Slash upon using a Mobility Skill
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45 | Potions | Drinking Potions create Thunder Orbs
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46 | Other | Skills used when on Full EP deal Bonus Damage
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47 | Critical HP | When reduced below Critical HP, a Barrier will protect you, and up to 3 enemies will be put in Stasis
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48 | Critical HP | When reduced below Critical HP, gain powerful versions of all Enhancement Buffs
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49 | Enemies | Elites in Battle Rooms may spawn as Hyper-Elites. Hyper-Elites always drop Cards
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50 | Enemies | When Elites spawn, they are already wounded
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51 | Permanent Gain | Killing an Elite Enemy permanently increases your ATK and MATK, but Elites hurt you more
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52 | Enemies | Killing an Enemy casts Reaper's Blade on another
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53 | Buffs | Start every Battle Room with one of the Enhancement Buffs - it will last for the whole fight
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54 | Buffs | Upon entering a Boss Room, get all Enhancement Buffs for the whole fight
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55 | Instant Gains | Upon equipping this Pin, gain 5000 Gold (Sticky Pin) | ||
56 | Instant Gains | Upon equipping this Pin, gain 100 MaxHP and heal fully (Sticky Pin) | ||
57 | Instant Gains | Upon equipping this Pin, gain 2 Silver Skill Points, 2 Gold Skill points and 2 Talent Points (Sticky Pin) | ||
58 | Critical HP | When you're reduced below Critical HP, this Pin breaks and deals massive damage to all Enemies (Sticky Pin)
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59 | Critical HP | When you're reduced below Critical HP, this Pin vanishes and Heals you fully (Sticky Pin)
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60 | Critical Hits | Deal significantly increased Damage with your Critical Hits
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61 | Circles | Circles will spawn periodically. Touch one for a guaranteed Critical Strike next Skill | ||
62 | Basic Attacks | Wand Projectiles counts as Melee Hits, triggering all things a Basic Attack would | ||
63 | Basic Attacks | Hitting the same Enemy with 4 Wand Projectiles within a short time casts Reaper's Blade on that Enemy
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64 | Basic Attacks | One-Handed Wand Projectiles pierce Enemies, and Two-Handed Projectiles deal increased Damage
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65 | Guarding | Skills used right after a Perfect Guard costs much less EP | ||
66 | Guarding | Every time you Perfect Guard, your ATK and MATK will increase for the rest of the fight
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67 | Guarding | All your shield damage is halved, and on Perfect Guard damage is reduced to 1 | ||
68 | Room Reward | Instead of gaining health in Starting Rooms, gain a Pin
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69 | Summon Helper | Gain a Fae Follower that duplicates your Wand Projectiles | ||
70 | Other | Uncharged Skills cost less EP
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71 | Arrow Shot | If an Arrow hits a Full HP Enemy, Reaper's Blade will be cast | ||
72 | Skill Casts | Every Other Offensive Skill you use deals Increased Damage - the rest deal Decreased Damage
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73 | Skill Casts | For every Unique Skill cast in a row, gain Skill Damage (Only affects Skills that cost EP)
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74 | Skill Casts | Skills instantly charge up, but you can never use Gold Charges | ||
75 | Buffs | Begin every room Focused | ||
76 | Critical Hits | Critical Hits restores EP (has a short cooldown)
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77 | Skill Casts | When charging an Offensive Spell to its current Maximum Charge, continuing to charge it will increase Damage
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78 | Summon Helper | Moving will create a trail of Fire behind you, damaging Enemies over time
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79 | Thunder Orbs | Reaper's Blade detonations spawn a Thunder Orb - if the Blade kills an enemy, spawn more
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80 | Other | Next floor, become significantly stronger (Sticky Pin)
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81 | Guarding | Your Shield now blocks attacks from all directions | ||
82 | Potions | Drinking a Potion guarantees a Critical Strike for your next Skill | ||
83 | Potions | Drinking any Potion produces Arrows
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84 | Potions | Potions recharge much quicker
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85 | Potions | Refills one Potion upon entering a New Room | ||
86 | Circles | Circles will spawn periodically. Touch one to become Focused | ||
87 | Shield Break | If your Shield breaks, a circle will appear nearby. Touch it to instantly repair your shield | ||
88 | Circles | Circles spawn periodically. Touch one to increase your damage. Stacks infinitely, but missing a circle resets the bonus
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89 | Instant Gains | Immediately gain 3 random Cards (Sticky Pin)
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90 | Shield Break | When your Shield breaks, up to 3 random Enemies will enter Stasis | ||
91 | Summon Helper | Spawns a Chicken in every Battle Room! After a while it explodes, dealing damage to surrounding enemies
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92 | Other | While Focused, gain a boost to ATK and MATK
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93 | Other | While Focused, gain a boost to ASPD and CSPD
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94 | Instant Gains | Gain 150 MaxEP, but lose all your passive EP regen
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95 | Potions | Drinking a Potion Freezes the closest Enemy
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96 | Other | Loods spawn much more frequently, but are also harder to kill
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97 | Skill Casts | Casting any Skill that costs EP significantly boosts the Damage of your next Basic Attack or Wand Projectile
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98 | Summon Helper | Spawns a strawman every Battle Room that absorbs Basic Attack and Wand Projectile damage. Taking Bow Damage detonates it
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99 | Other | Spawns Red SmashBalls at the start of every Room
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100 | Summon Helper | Get a Baby Cloud!
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